PM3.6 - Game & Watch - Subaction - SpecialS_3
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 16-29 | 
                
                    | Hitbox set 0 hits: | 16 | 
                
                    | Subaction Index: | 0x1d3 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:16-29
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 10 | 120 | 0 | 100 | -360 | Slash | Slash | 6 | 6 |            | 
                            
                            | 0 | 1 | 10 | 120 | 0 | 100 | -360 | Slash | Slash | 6 | 6 |            | 
                
             
            Scripts
            Main
            - Subroutine(0x15670)
- CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: -360, wdsk: 120, kbg: 100, shield_damage: 0, bkb: 0, size: 3.91, x_offset: 0.0, y_offset: 5.98, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: -360, wdsk: 120, kbg: 100, shield_damage: 0, bkb: 0, size: 2.34, x_offset: 0.0, y_offset: 1.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- Subroutine(0x156a0)
GFX
            - Goto(SpecialS GFX 0x26d50)
SFX
            - Goto(SpecialS SFX 0xd7f8)
Other
            - AsyncWait(15.0)
- ItemVisibility(false)
- UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(false)] }
- TagDisplay(false)